Saturday 29 June 2019

Character replacement

Oops! I made a mistake with the previous image, I've now put the right guy in the shot.


Sunday 23 June 2019

Latest character pose

I got busy today and finished this particular image, it took the whole week to work out how to proportion the Cadillac, because they are stupidly long vehicles and I didn't want it dominating the frame. I also experimented with some graded looks over the final image.








Saturday 22 June 2019

MOHO 13 is about to drop.

Even though I intend to use open source as much as possible, I may make an exception in the case of Moho 13.

Moho now has bitmap brushes for proper frame by frame animation.

Moho is great and I used it in the past with the vector tools, however I wanted to get away from just animating with puppet rigs, and it looks like this release will give us more choices for animation types.

In this video McCoy Buck downloads the trial and starts putting it through it's paces.





Also some examples of the different brush types from Charles Kenway.

Tuesday 11 June 2019

Speedflow Version 0.13

Cedric has been busy updating his marvelous Blender Addon 'Speedflow', now working here in Blender 2.8. It's essentially a non-destructive workflow tool (or rather a compilation of tools) for modeling.





Please watch it on YouTube if you want the links, I recommend the addon.  Having been concentrating on 2D art, I haven't done 3D in Blender for a while, but I will get back to it at some point, and I would like to get fully comfortable with Speedflow.

Sunday 9 June 2019

Saturday's character pose

I  started this pose when I got back from shopping, it is the next key pose from the last one I posted.


If I continue with this project it will be a lot of work, I may not post every single piece of it here, that could get boring.

Saturday 8 June 2019

Tonight's Pose

I found the only pencil in the house and did a sketch (sketching with black pens doesn't give much room to gently explore ideas), scanned it, dropped it into Krita and knocked this character pose out.




I'm using Gimp to communicate with the scanner, as part of the move to using open source software where possible.

Friday 7 June 2019

Character poses cont...

I'll be putting up these images as I create them, I've been working on this pose over the whole week after work, making a number of big changes mainly on the second guy.



Saturday 1 June 2019

Some new character designs, and an announcement.

I'm considering doing another little animation, and this time attempting to do it all traditional frame by frame style, in Krita.

Here are the two main characters, using my vari-line pens for that old school ink style.



Also, this blog is going to primarily feature my own work from now on, I'll probably not feature inspiring videos by others or write about the latest interesting motion graphics plug-in, since I no longer work in the industry and have lost interest in many things I once thought were nifty.

I'd rather spend my creative time doing stuff I always wanted to do before I got side-tracked into paid graphics work, and since I now have a job outside of all that (and I don't think anybody reads this blog anyway) I'll let it be an online repository for documenting progress on my own projects.