This is probably as far as I want to go with this.
I learned quite a bit doing this, the paint tools are just adequate, but I could've taken them into Photoshop and gone to town, probably the work process would be to use Blender's texture paint to lay down a base and then edit that image further in something else.
Friday, 29 September 2017
I'm going to explore Blender's sculpting tools for quick 3D illustration, so this is the first thing I ever did with that, a simple ball and not many brush strokes, it should've been a throw-away doodle, but I liked this fat faced man so I saved it and decided to try out the painting in Blender as well.
I own ZBrush, but I never use it and I know Blender's sculpting tool can't compare, but for the sort of cartoon stuff I have in mind I find Blender an easier study and fun to use. Obviously I'm still learning and haven't got a handle on it all yet, however it's very interesting learning this program with it's many dimensions to explore.
Wednesday, 27 September 2017
Been messing around in Blender, learning all the particulars of the Cycles render engine, lighting and so on. So I chose small subjects, inspired by images I found online, even so I've been able to utilize a mesh fusion style add-on Bevel after Boolean, micro poly displacement, sub surface scattering and the physics engine.