Sunday, 17 June 2018

Bevel after Boolean, a character build.

I made this using the Bevel after Boolean addon written by Rodinkov llya.




The addon allows you to boolean geometry together and then run it to create clean beveled seams where the geometry meets.


I wouldn't normally model an organic character this way, it was a test see if I could use it for non mechanical subjects, you couldn't comfortably animate this creature because of the polygon flow, however for a still character sculpt of this type it's viable, and you could re-topologize to get better poly-flow.