Showing posts with label Interesting. Show all posts
Showing posts with label Interesting. Show all posts
Tuesday, 16 May 2017
This is Color
An awesome period industrial movie educating us on all things color. I'd wager there be one or two things in this film you had never thought about.
Saturday, 25 June 2016
The beauty of motion in the real world
If you're had enough of controversy, politics and debate, point your eyes at this and contemplate the natural beauty of physics and human ingenuity.
Saturday, 15 August 2015
Dyna/4Cap -- SIGGRAPH 2015
I'm less interested in seeing this technology being put to use in production than I am in how mesmerizing these jiggling wire-frame people are to watch.
Sunday, 24 May 2015
Jeans On
I should've mentioned this in the previous post. From 1976, the bouncy jingle for a Brutus jeans commercial proved so popular that the bouncy jingle was re-written to become a massive pop single.
I'm sure there are other examples, however it remains more likely that an established hit be licensed and used for a product campaign than the reverse.
I'm sure there are other examples, however it remains more likely that an established hit be licensed and used for a product campaign than the reverse.
Friday, 12 September 2014
Just a Brother Sister Act.
Okay, this stuff is neither classic nor cool, and will probably date really fast, but they're certainly something.
To tell the truth, I'm really not up with or interested much in contemporary music anymore, because I'm like, you know, old, but every so often I chance upon things that give me an eye-full of what's going on out there.
South Africa, who knew? Some stunning and positively evil music videos from Die Antwoord.
To tell the truth, I'm really not up with or interested much in contemporary music anymore, because I'm like, you know, old, but every so often I chance upon things that give me an eye-full of what's going on out there.
South Africa, who knew? Some stunning and positively evil music videos from Die Antwoord.
Friday, 14 March 2014
Andrew Price interviews Beorn Leonard
If you want to spend two plus hours listening to two Australians talking about animation, this is the one to listen to. Here.
I highly recommend tuning in, it covers a lot of territory and is relevant no matter what animation software you're using.
I highly recommend tuning in, it covers a lot of territory and is relevant no matter what animation software you're using.
Thursday, 6 March 2014
The Ghost Cube demo
This is why humans rule the natural world.
Visit the creator's website and continue to be mystified. They also sell a documentary about the Ghost Cube's development. It's all very minimal.
Visit the creator's website and continue to be mystified. They also sell a documentary about the Ghost Cube's development. It's all very minimal.
Saturday, 22 February 2014
Pixelstick - digital light painting
Light painting with pixelstick from Bitbanger on Vimeo.
Developed through crowd funding, the official site here.
Monday, 17 February 2014
Penn & Jenison - A new type of film making.
I'm really looking forward to seeing Tim's Vermeer. This interview is fascinating for the insight it provides, plus it's entertaining to just watch intelligent people talk.
Having not seen the finished result I'm left wondering if this might be one of those films such as "The Blair Witch Project" or Greengrass's "United 93" that incorporates the technology of film making into an event, taking it along for the ride.
Having not seen the finished result I'm left wondering if this might be one of those films such as "The Blair Witch Project" or Greengrass's "United 93" that incorporates the technology of film making into an event, taking it along for the ride.
Tuesday, 4 February 2014
Friday, 24 January 2014
Andy Lomas and his Cellular Motions
I guess the thing to keep in mind while watching these simulated growth divisions, is that it can seem like the balls are getting smaller with each division so that the structural mass remains more or less constant, actually I suspect the balls remain constant in size and the view zooms outward with each division so that we can see the growth pattern. Anyway, from a few simple rules comes complexity, form and beauty, no art involved, no grand design, as the artist states, he just lights the fuse.
Wednesday, 15 January 2014
Flexible Muscle-Based Locomotion for Bipedal Creatures
Here are some tests of a thinking responsive muscle system in action, I actually have empathy for these creatures as they stumble, fall and have boxes thrown at them.
The paper is presented here. Thanks to Skype6 on the Newtek forums for posting this.
The paper is presented here. Thanks to Skype6 on the Newtek forums for posting this.
Tuesday, 19 November 2013
Using Anime Studio Pro in Production
As I mentioned in a previous post, I had the chance to make use of Anime Studio Pro in the production of some animated iconography for a client. The icons were already designed for print and just needed to be animated for video. Using ASP I could exactly duplicate the look and then introduce faux 3D and animated moves.
Quick workflow with Anime Studio used in production from djwaterman on Vimeo.
Monday, 28 October 2013
More Lou. Sorry but I have to.
I just feel like I want to be induldgent and post stuff that isn't graphics related tonight.
Strange edits on this one, I think the film version had more lines than the soundtrack version and this has been edited together.
I love what he has to say about british rock and roll, ha ha.
This is cute also.
Strange edits on this one, I think the film version had more lines than the soundtrack version and this has been edited together.
I love what he has to say about british rock and roll, ha ha.
This is cute also.
Sunday, 22 September 2013
Anime Studio Pro - Physics
I vaguely knew Anime Studio Pro had a physics engine but this is pretty impressive.
You could see this work it way into a motion graphics job. Looks to be fairly stable, no jitter on that pile of letters, the obvious advantage for doing this in ASP are the graphic looks you can give to the elements.
You could see this work it way into a motion graphics job. Looks to be fairly stable, no jitter on that pile of letters, the obvious advantage for doing this in ASP are the graphic looks you can give to the elements.
Saturday, 10 August 2013
Quantum Levitation
I discovered this video at Whitley Strieber's blog of all places (I don't believe in alien visitations but this guy has always fascinated me). Anyway, it's not new or ground-breaking technology, just a cool demonstration of what is called "Quantum Locking", which is a pretty kickass name when you think about it.
Of course the icy fog makes it doubly cool. Science is just cool period.
Of course the icy fog makes it doubly cool. Science is just cool period.
Saturday, 20 July 2013
Richard Feynman on Light
I've been listening to anything from this guy for a few weeks now, a great scientist that I've been pretty well ignorant of for all my life. Richard Feynman really has the gift of explaining complicated things so that they sound comprehensible (just a little bit) to the lay-man. You may end up watching some of the longer lectures, they are all absorbing and mind expanding and make me wish I had a better grasp of mathematics.
Saturday, 30 March 2013
Cheetahs on the Edge
I'm not going to go into much detail here, the film pretty much says it all. It's some added content from a National Geographic documentary.
Thanks to JoePoe who linked to this over at the Newtek forums.
Thanks to JoePoe who linked to this over at the Newtek forums.
Tuesday, 26 March 2013
Monday, 4 March 2013
Mechanisms in Motion
Let's take a look at motion, nice smooth mechanical motion. These videos provide some insight into how simple principals can be built up into very sophisticated motion. The simplest motion mechanism that humans first developed (the wheel) is the one that most mechanical motion is built upon, yet as the level of complexity in these mechanisms increases, we start to get organic motion that very closely mimics nature. Nature doesn't use wheels much, pivots, fulcrums or centrifugal forces yes, but actual spinning wheels? That's man's invention, and look what we can do with it.
Gears and cables can do a very good job at replicating human and animal type motion, even if it's just at a surface level.
Gears and cables can do a very good job at replicating human and animal type motion, even if it's just at a surface level.
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